I would say the opposite is true, for me at least. Pre-exp share I would just power level 1 or 2 Pokémon and ignore all the others and use those 1-2 in every battle. With the exp share giving exp to my entire party that gives me the freedom to use any member of my party at any time so I get more attached to them because they aren't just filling space. Like my Pokémon Red hall of fame picture was Charizard, Nidoking, and 4 Pokémon that I only ever used to take a hit when I needed to heal Charizard or Nidoking.
Emile, you annoying your bullies must be the best thing you did back then, even though you got punched. I wish I did that with my bullies when I was young. I just ignored them mostly and it got so much worse that damaged my selfconsious for life (feels like it atleast).
The point of a Pokemon Trainer is training Pokemon; if my team is over-leveled AND I've not spent much time with them one-on-one from just me filling up my Pokedex, they're hardly different than the boxed mons that are also leveling up without me personally training them. All this free experience is great if you just want to keep trying out new options for team building without having to grind much with freshly caught Pokemon to catch them up to your party members, but I don't feel like I trained up or even know my team, especially my starter, that journeyed with me to become Champion because of that. It wasn't so bad in 6th gen but by 8th gen, the magic was lost for me when my starter fully evolved and I didn't recall battling with it much when in previous gens my starter used to carry my team. My first experience with Pokemon was GSC and I was used to switch training and then finally getting EXP. SHARE as a hold item. Going back to play Blue version, I never got used to having all team members get experience because of EXP. ALL but at least it was a key item you could box if you didn't want or need it. Give me the option to toggle off the new Experience share in the newer titles just like I was free to ignore Pokemon Amie and Pokemon Refresh so my team wouldn't have fake Sturdy and fake Shed Skin or just dodge attacks if I felt that made things too easy; I did like when they got boosted experience though, but only that part and evolving my Eevee into Sylveon.
I too love Legends Arceus, and I'm gonna give SwSh and SV another chance..
I think the modern EXP share is great but it should be a post game reward or something, just so you can eliminate the grind when you're training or going for completion
completely agree on the the points made regarding exp share and switch/set mode. These changes are a major reason I rarely replay gen 8 and haven't touched generation 9. No idea why they couldn't just leave the on/off toggle there, even if they continue to design the game around having the experience share on. Just disappointing.
29:09 is exactly how I felt when trying to find a female saladit in Pokemon sun for 2 hours just to get one with a damn adamant nature lol and I settled for it
The only thing that I really did with ball capsules was put a red and yellow confetti on on my Magmortar that made it look like it was fired out of its arm cannon. Took some fiddly positioning to make the effect
While I do agree that having the EXP Share on at all times with no way to turn it off is overall a bad thing, they did actually account for it
The games that introduced the “always on” EXP Share are the same games that started the trend of letting you access the PC storage system remotely
You shouldn’t have to bend over backwards in order to make the game a challenge, but you do have the option to just put your Pokémon into the PC at any time and they stop getting EXP, and you just take them out when you need them
Technically speaking they did bring Ball Capsules for BD/SP, but they dropped the Letter Seals & instead the Unown Kid gives more Ball Capsules upon catching a certain amount of the Unown. Also now there’s Seals for clearing certain Milestones as well.
The bonkers thing about this Lets Play is that the moment Chuggaa hopped into the grass at 9:17 I remembered having caught one of the legendary beasts in that exact same patch of grass (Suicune I believe). The original Pokemon Gold was my very first pokemon game, if not my very first all-time game that I owned specifically and didn't share with my brother. It's making me nostalgic, perhaps even a bit wistful, to play my old games on old hardware again… well. Uh. Wherever I actually put them…
35:54 Coincidentally, in Gen 2 there's a Psychic Norman just north of Olivine on Route 39. He was renamed Nelson in the remakes, just like how Skiier Roxanne was renamed.
As someone who's played every generation since gen 1, personally I don't mind the exp share in the moderns games, because I love not having to constantly worry about team members falling behind in levels, then becoming too under levelled to use, then being dropped entirely from the team because they are simply too weak. That being said, I see no reason at all why it shouldn't be an option to turn off. I think we can all agree on that.
I get this reason they removed the Seal Capsules, but still, they could've just removed the letter ones instead of the entire feature… By the way, while in Platinum some NPC trainers use those, including Volkner and Flint's aces, but in HGSS none of them does, except for that Pokémon Center NPC.
😂 You know it doesn't really make sense that it can run away when it's paralyzed speaking from a logical standpoint that's the very thing paralysis prevents movement of any kind just saying Nintendo😂.
3:45 THANK YOU! Main issue with the pushback to the exp share is that its being forced. A lot of people who enjoy it tend to either A) get to defensive about it or B) Not think about having more options available to the player to play through the game. Its literally the bet of two worlds if its an option to turn on/off.
FINALLY someone says it. I've been saying the same thing for years in the Nuzlocke community, and dang near NOBODY agrees. They'll literally Hack in rare candies, and then hack OUT effort values
Just… Isn't the point of a Nuzlocke to get attached to the kids who always got picked last at dodgeball? That's a lot harder to do when you never spend any time in the slow parts of the journey and skip to the highlight reel
Regarding Chinchou: people SERIOUSLY underestimate how dangerous a good typing can be when you have the moves for it. In GSC, Smogon's entry for it even considers it potentially better than LAPRAS because of that typing. You got options for move sets, too: Rain Dance pulls double duty here, for both extra damage on surf AND accurate thunder. You can run Thunder wave and Confuse Ray. OR, you can run Charge Beam, Stockpile, Rest, Surf. You buff your defenses to never die, you take a nap to heal up whenever you want, you power out damage with Charge Beam, and then you wash them up with Surf
You could also just run a Choice Specs set: not like you'll have much issue switching in with that typing
4:25 YES! THIS! I've been catching up on this series and I commented about this earlier about how I don't like the XP Share, and this was something I meant to mention! Like… Dude. I almost never have to use my starter in a battle, because they level up fast, so because everyone gets XP my starter is able to mostly keep up without even fighting. In modern games, my starter doesn't get a climactic evolution from doing a battle for themself to get a lot of XP, they just sit in the back while I'm trying to get someone else up to par and poof, fully evolved! 5:48 I hate this too, although it IS remedied by me simply not using the opportunity to switch ever. 9:32 lol 6:05 I've been wondering about this since it was mentioned in a previous video, uh, is that… an OK word to say? I've heard it's pretty bad 8:17 yeahhh… reminds me of Chatot. Although, I first discovered Chatot in Gen 6 so I didn't actually get attached to that old gimmick, and Chatter's new gimmick of being a 100% confusion attacking move allows for some interesting stuff with Chatot. 38:09 oh that's why i saw this screenshot lately
Idk if chugga just doesn’t check the options in newer games but you absolutely can turn the exp share on and off,you can even turn it back to normal exp share mode like in older games
Speaking of memorable moments from the old Crystal lp, I'll never forget when Emile screamed "WE'RE FEEDING MOOMOO" when giving berries to that Miltank
Weird how no one caught that reference to Epstein island to the deserted islands before cíanwood island where they take bad kids and punish them? Or am I reaching?
Honestly, the opening bit on the forced EXP share is the most accurate thing, and I'll share a personal story. So, I was playing through Sword (I need/want to finish it) and had most of my team done. It was Cinderace, Corvinknight, Eldegoss, Sirfetch'd and Runerigus I just needed one last one. I realize that the best member to fit this team would be Crawdaunt, which as an aside: I wanted to use not many older Pokemon but it was the best option so I went for it.
Issue was, I was going to go to the Fairy type gym in Ballonlea, AKA the fifth gym and needed to go back to grab it. This caused my Corphish to be stupid under leveled, especially with the rest of the team which was over leveled. I did some switch training, but because of the force EXP Share everyone was getting Exp, meaning that everyone was going to get levels. So, I decided to take out all of my team but the Corphish/Crawdaunt and try to train it in the area before, then going to the area right outside Ballonlea (Glimwood Tangle).. Ran into a Shiinotic, over estimated my Crawdaunt's power against it. Whited out.
Now, this is on me that I whited out. I'll admit that. However, this really gives an example of how this system can and will screw over people due to not wanting to over power the gyms. Also, just gives bad habits to players. You can just use one Pokemon exclusively, not think of strategy and still have your whole team be overpowered to the rest of the game.
It's part of the reason why I want a difficulty setting, return of set battles (which I should do a run with in a game) and no EXP on capturing, because it's just a snowball affect of all these little things adding up to make this already easy series, even easier while also accidentally screwing you over if you want something from an earlier area, but don't want the whole team to be busted. Can use rare candies, yes, but I feel like that ignores the underlying issue of "I shouldn't need an item to not be overpowered in a game"
I feel like the EXP share gets mis-blamed for a lot of the faults of modern pokemon and removing it/turning it off wouldn't fix them. The inability to turn it off is effectively a moot point because pokemon in the box don't gain EXP so you can just box pokemon if you think they're getting too strong. And I like rotating my team members, not limiting myself to six for a playthrough. When I play, I tend to have a box's worth of mainstays that I try to keep up to date levelwise so I can adapt if my current team hits a wall. For the thing about switch vs set battles, that's not the EXP share's fault. If anything, the exp share should be buffed to give EXP to fainted members as well, because there's nothing more annoying than having a pokemon you want to level up doing 90% of the work, then dying and getting nothing. I generally agree that more options are better, but I don't see how turning off the exp share would result in anything but more grinding.
My problem with the EXP share in newer games is I don't feel compelled to train new Pokemon on my team. They wind up just sitting in the back while passively gaining experience, and I trudge through the game with 1 or 2 strong Pokemon doing all the battles. Also annoying when taking EVs into account. I used to just be able to see a hiker and be like oh, can probably get defense EVs off him. Now the whole team gets those defense EVs
47 Comments
I would say the opposite is true, for me at least. Pre-exp share I would just power level 1 or 2 Pokémon and ignore all the others and use those 1-2 in every battle. With the exp share giving exp to my entire party that gives me the freedom to use any member of my party at any time so I get more attached to them because they aren't just filling space. Like my Pokémon Red hall of fame picture was Charizard, Nidoking, and 4 Pokémon that I only ever used to take a hit when I needed to heal Charizard or Nidoking.
How is he checking IVS?
0:38
CHUGGAACONROY NO
DON'T PLAY SONIC 06 FOR YOUR NEXT LP
THE GAME IS UNFINISHED
Emile, you annoying your bullies must be the best thing you did back then, even though you got punched. I wish I did that with my bullies when I was young. I just ignored them mostly and it got so much worse that damaged my selfconsious for life (feels like it atleast).
How is 34:22 not a more replayed part?
32:23 Assuming we're thinking of the same thing, the phrase is "school is 4 chumps"
31:47 For some reason I expected its unused sprite to look creepier.
19:42 I was just about to bring that up.
The point of a Pokemon Trainer is training Pokemon; if my team is over-leveled AND I've not spent much time with them one-on-one from just me filling up my Pokedex, they're hardly different than the boxed mons that are also leveling up without me personally training them. All this free experience is great if you just want to keep trying out new options for team building without having to grind much with freshly caught Pokemon to catch them up to your party members, but I don't feel like I trained up or even know my team, especially my starter, that journeyed with me to become Champion because of that. It wasn't so bad in 6th gen but by 8th gen, the magic was lost for me when my starter fully evolved and I didn't recall battling with it much when in previous gens my starter used to carry my team. My first experience with Pokemon was GSC and I was used to switch training and then finally getting EXP. SHARE as a hold item. Going back to play Blue version, I never got used to having all team members get experience because of EXP. ALL but at least it was a key item you could box if you didn't want or need it. Give me the option to toggle off the new Experience share in the newer titles just like I was free to ignore Pokemon Amie and Pokemon Refresh so my team wouldn't have fake Sturdy and fake Shed Skin or just dodge attacks if I felt that made things too easy; I did like when they got boosted experience though, but only that part and evolving my Eevee into Sylveon.
I too love Legends Arceus, and I'm gonna give SwSh and SV another chance..
I think the modern EXP share is great but it should be a post game reward or something, just so you can eliminate the grind when you're training or going for completion
23:00 one of the best features of gen 9 was getting your held item back even after single player battles
completely agree on the the points made regarding exp share and switch/set mode. These changes are a major reason I rarely replay gen 8 and haven't touched generation 9. No idea why they couldn't just leave the on/off toggle there, even if they continue to design the game around having the experience share on. Just disappointing.
Raikou once again disappointed that you didnt bring the mashed potatoes
29:09 is exactly how I felt when trying to find a female saladit in Pokemon sun for 2 hours just to get one with a damn adamant nature lol and I settled for it
The only thing that I really did with ball capsules was put a red and yellow confetti on on my Magmortar that made it look like it was fired out of its arm cannon. Took some fiddly positioning to make the effect
While I do agree that having the EXP Share on at all times with no way to turn it off is overall a bad thing, they did actually account for it
The games that introduced the “always on” EXP Share are the same games that started the trend of letting you access the PC storage system remotely
You shouldn’t have to bend over backwards in order to make the game a challenge, but you do have the option to just put your Pokémon into the PC at any time and they stop getting EXP, and you just take them out when you need them
Technically speaking they did bring Ball Capsules for BD/SP, but they dropped the Letter Seals & instead the Unown Kid gives more Ball Capsules upon catching a certain amount of the Unown. Also now there’s Seals for clearing certain Milestones as well.
If they could just have an option to turn on/off the all exp share, that would be fine 6:45
37:47 I wonder if its name is supposed to a play on the Japanese onomatopoeia "Biri-biri" which is the sound of getting someone or something zapped.
The bonkers thing about this Lets Play is that the moment Chuggaa hopped into the grass at 9:17 I remembered having caught one of the legendary beasts in that exact same patch of grass (Suicune I believe). The original Pokemon Gold was my very first pokemon game, if not my very first all-time game that I owned specifically and didn't share with my brother. It's making me nostalgic, perhaps even a bit wistful, to play my old games on old hardware again… well. Uh. Wherever I actually put them…
35:54 Coincidentally, in Gen 2 there's a Psychic Norman just north of Olivine on Route 39. He was renamed Nelson in the remakes, just like how Skiier Roxanne was renamed.
As someone who's played every generation since gen 1, personally I don't mind the exp share in the moderns games, because I love not having to constantly worry about team members falling behind in levels, then becoming too under levelled to use, then being dropped entirely from the team because they are simply too weak.
That being said, I see no reason at all why it shouldn't be an option to turn off. I think we can all agree on that.
Raikou is basically a yandere at this point lol
COBRA KAI NEVER DIES
As the resident chinchou fan, I cannot be happier
I get this reason they removed the Seal Capsules, but still, they could've just removed the letter ones instead of the entire feature…
By the way, while in Platinum some NPC trainers use those, including Volkner and Flint's aces, but in HGSS none of them does, except for that Pokémon Center NPC.
Last year there were 37!
8:35 Elite ball knowledge from Emile
😂 You know it doesn't really make sense that it can run away when it's paralyzed speaking from a logical standpoint that's the very thing paralysis prevents movement of any kind just saying Nintendo😂.
In the original Silver version, I taught my Lanturn Zap Cannon
Was it smart? I dunno…
Was it fun? You can bet your life on it!
I love using Lanturn in HGSS! Such a good Pokemon if you are doing a playthrough.
Eh personally I feel like exp share and set mode being forced and HGSS's level curve are extreme issues on the opposite ends of the spectrum.
I feel a happy medium can exist. And some games in the series do it well like Platinum, the gen 5 duology, USUM, etc.
3:45 THANK YOU! Main issue with the pushback to the exp share is that its being forced. A lot of people who enjoy it tend to either A) get to defensive about it or B) Not think about having more options available to the player to play through the game. Its literally the bet of two worlds if its an option to turn on/off.
18:50 23:16 Add those to the noise library.
FINALLY someone says it. I've been saying the same thing for years in the Nuzlocke community, and dang near NOBODY agrees. They'll literally Hack in rare candies, and then hack OUT effort values
Just… Isn't the point of a Nuzlocke to get attached to the kids who always got picked last at dodgeball? That's a lot harder to do when you never spend any time in the slow parts of the journey and skip to the highlight reel
Regarding Chinchou: people SERIOUSLY underestimate how dangerous a good typing can be when you have the moves for it. In GSC, Smogon's entry for it even considers it potentially better than LAPRAS because of that typing. You got options for move sets, too: Rain Dance pulls double duty here, for both extra damage on surf AND accurate thunder. You can run Thunder wave and Confuse Ray. OR, you can run Charge Beam, Stockpile, Rest, Surf. You buff your defenses to never die, you take a nap to heal up whenever you want, you power out damage with Charge Beam, and then you wash them up with Surf
You could also just run a Choice Specs set: not like you'll have much issue switching in with that typing
4:25 YES! THIS! I've been catching up on this series and I commented about this earlier about how I don't like the XP Share, and this was something I meant to mention! Like… Dude. I almost never have to use my starter in a battle, because they level up fast, so because everyone gets XP my starter is able to mostly keep up without even fighting. In modern games, my starter doesn't get a climactic evolution from doing a battle for themself to get a lot of XP, they just sit in the back while I'm trying to get someone else up to par and poof, fully evolved!
5:48 I hate this too, although it IS remedied by me simply not using the opportunity to switch ever. 9:32 lol
6:05 I've been wondering about this since it was mentioned in a previous video, uh, is that… an OK word to say? I've heard it's pretty bad
8:17 yeahhh… reminds me of Chatot. Although, I first discovered Chatot in Gen 6 so I didn't actually get attached to that old gimmick, and Chatter's new gimmick of being a 100% confusion attacking move allows for some interesting stuff with Chatot.
38:09 oh that's why i saw this screenshot lately
Idk if chugga just doesn’t check the options in newer games but you absolutely can turn the exp share on and off,you can even turn it back to normal exp share mode like in older games
Speaking of memorable moments from the old Crystal lp, I'll never forget when Emile screamed "WE'RE FEEDING MOOMOO" when giving berries to that Miltank
Weird how no one caught that reference to Epstein island to the deserted islands before cíanwood island where they take bad kids and punish them? Or am I reaching?
Ah, battle montage… Classic
Just lost my cat little girl i truly needed this lets play ngl
"How do you milk a cow"? Now there's a reference.
Love that youre using Lanturn, so underrated. I thought you were going to use Lapras when you caught it lol
You've known someone named Chosen/Chozen? That would suck. Thanks Mom and Dad…
Honestly, the opening bit on the forced EXP share is the most accurate thing, and I'll share a personal story.
So, I was playing through Sword (I need/want to finish it) and had most of my team done. It was Cinderace, Corvinknight, Eldegoss, Sirfetch'd and Runerigus I just needed one last one. I realize that the best member to fit this team would be Crawdaunt, which as an aside: I wanted to use not many older Pokemon but it was the best option so I went for it.
Issue was, I was going to go to the Fairy type gym in Ballonlea, AKA the fifth gym and needed to go back to grab it.
This caused my Corphish to be stupid under leveled, especially with the rest of the team which was over leveled. I did some switch training, but because of the force EXP Share everyone was getting Exp, meaning that everyone was going to get levels.
So, I decided to take out all of my team but the Corphish/Crawdaunt and try to train it in the area before, then going to the area right outside Ballonlea (Glimwood Tangle).. Ran into a Shiinotic, over estimated my Crawdaunt's power against it. Whited out.
Now, this is on me that I whited out. I'll admit that. However, this really gives an example of how this system can and will screw over people due to not wanting to over power the gyms.
Also, just gives bad habits to players. You can just use one Pokemon exclusively, not think of strategy and still have your whole team be overpowered to the rest of the game.
It's part of the reason why I want a difficulty setting, return of set battles (which I should do a run with in a game) and no EXP on capturing, because it's just a snowball affect of all these little things adding up to make this already easy series, even easier while also accidentally screwing you over if you want something from an earlier area, but don't want the whole team to be busted.
Can use rare candies, yes, but I feel like that ignores the underlying issue of "I shouldn't need an item to not be overpowered in a game"
I feel like the EXP share gets mis-blamed for a lot of the faults of modern pokemon and removing it/turning it off wouldn't fix them. The inability to turn it off is effectively a moot point because pokemon in the box don't gain EXP so you can just box pokemon if you think they're getting too strong. And I like rotating my team members, not limiting myself to six for a playthrough. When I play, I tend to have a box's worth of mainstays that I try to keep up to date levelwise so I can adapt if my current team hits a wall. For the thing about switch vs set battles, that's not the EXP share's fault. If anything, the exp share should be buffed to give EXP to fainted members as well, because there's nothing more annoying than having a pokemon you want to level up doing 90% of the work, then dying and getting nothing. I generally agree that more options are better, but I don't see how turning off the exp share would result in anything but more grinding.
My problem with the EXP share in newer games is I don't feel compelled to train new Pokemon on my team. They wind up just sitting in the back while passively gaining experience, and I trudge through the game with 1 or 2 strong Pokemon doing all the battles. Also annoying when taking EVs into account. I used to just be able to see a hiker and be like oh, can probably get defense EVs off him. Now the whole team gets those defense EVs